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1. Major Research Nerf - A call to arms! - in Science and Industry [original thread]
clixor wrote: Bestseller wrote: Research never paid an Account. Fact is i am a researcher and can produce 10 Drones a Day without buying my research equip from FW Pilots who grind Datacores liek 5 per 15min? How is can this be fair. I wast...
- by Shiken Kan - at 2012.05.29 11:14:00
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2. A Nerf to Datacores....The CCP mistake - in Science and Industry [original thread]
Marcus McTavish wrote: In eve you deserve nothing without work; this is not the exact case in real life. But certainly you get nothing for simply, not even logging into the game. Datacores at their root was a way to curb tech 2 blueprints, how...
- by Shiken Kan - at 2012.05.27 15:33:00
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3. A Nerf to Datacores....The CCP mistake - in Science and Industry [original thread]
Getting your corp standings to 8 and a couple of skills to 5 is quite an investment of both time and money. You later merely reap the fruit of that labor. The income is around a billion a year give or take. That is hardly gamebreaking considering...
- by Shiken Kan - at 2012.05.26 09:35:00
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4. Interceptor: microwarpdrive vs. afterburner? - in Ships and Modules [original thread]
with a full halo set the lowest you can get is a bit over 18m sig, small drones have 25m resolution, so they still can hit you pretty hard. rockets can get down to 20m explosion radius, so the damage reduction by sig nature is minimal, precision l...
- by Shiken Kan - at 2008.06.14 21:50:00
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5. My tanking rokh =) Injoy Missions/pvp - in Ships and Modules [original thread]
er where to start ? :\ a 820 dps omni tank is way to much for pve. you can get about the same tank with just t2 gear and this will also be capstable with 3 nos. active and passive shield tanking don't mix to well, perfect example is your fit. rok...
- by Shiken Kan - at 2008.06.13 08:05:00
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6. CCP Please fix the dramiel Hi-slots or bonus! - in Ships and Modules [original thread]
Actually i think the dramiel isn't that bad. It can dish out some nasty damage (for a frig), it's downside is more the lack of a mid to be really good but then if you pair it with a daredevil (as i think is intended) both ships make a great team. ...
- by Shiken Kan - at 2008.06.09 23:56:00
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7. T2 or fraction - in Ships and Modules [original thread]
no the cn one will still be a bit better but t2 can use t2 ammo.
- by Shiken Kan - at 2008.06.08 01:50:00
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8. "Reload All Turrets With X" - in Player Features and Ideas Discussion [original thread]
would be really great for lasers :D maybe too great tho :p
- by Shiken Kan - at 2008.06.07 23:54:00
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9. Widow - crazy mans dream .... - in Ships and Modules [original thread]
Nonetheless you should at least fit a buffertank because you should expect to be attacked by 5 medium drones or worse if you engage a bs continuously, failing that really diminishes your odds of winning even when not loosing cycles.
- by Shiken Kan - at 2008.06.07 13:49:00
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10. ECM - Multi spec jammers - in Ships and Modules [original thread]
Ecm is chance based; simply divide your jamming strength by the opponents sensor strength and you get your jamming probability. In your example: 2/12=1/6=16.66% jammer strengths do not simply add up so you will never achieve a 100% jamming probab...
- by Shiken Kan - at 2008.06.07 13:02:00
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11. Because the GM told me to - in Player Features and Ideas Discussion [original thread]
Honestly if you allow pvp within mission areas all you will have achieved is lots of privateers go there and ganking mission fitted battleships for their loot. If you prefer that anyways then i recommend running a losec mission agent, you can shoo...
- by Shiken Kan - at 2008.06.06 20:42:00
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12. AF simple boost idea (no alien role bonus) - in Player Features and Ideas Discussion [original thread]
simple and effective. /signed Originally by: Papa Gwan only problem I see is taking away resistance bonuses...or are they folded into the base ship? all other t2 ships have their resistance bonuses applied as 'hidden' bonus, only exc...
- by Shiken Kan - at 2008.06.06 14:09:00
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13. Anticloaked ships weapons - in Player Features and Ideas Discussion [original thread]
Originally by: Phext And there should be a way to encounter a spy. None of the ideas will make a cloak decloak with that infamous "win button". There are ways to encounter a spy. When you follow a fleet around and they start getting...
- by Shiken Kan - at 2008.06.06 13:31:00
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14. [Issue] POS: Flogging the Dead Horse Be Recommended for Implementation - in Assembly Hall [original thread]
ooooooh shiny
- by Shiken Kan - at 2008.06.06 12:19:00
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15. Hulk = boring, proposing alternative roles for the other mining ships - in Player Features and Ideas Discussion [original thread]
Originally by: Carmizan Allen Ramses I like your ideas for the mining barges except i would change a couple of things 1. if the Skiff is going to be a Ninja miner then I would give it a +1 warp core stab. similar to the blockade runners. ...
- by Shiken Kan - at 2008.06.06 12:13:00
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16. 750dps Hauler Tank? - in Ships and Modules [original thread]
iteron mk 5 low 2x signal distortion amp 2 1x 400mm plate 2 1x thermal hardener 2 1x kinetic hardener 2 mid 4x ionic field projector 2 1x sensor booster 2 high whatever chances of surviving a brutix are 85% roughly
- by Shiken Kan - at 2008.06.05 23:15:00
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17. Cycle countdown display - in Player Features and Ideas Discussion [original thread]
nice idea, mazbe the clock could move counter clockwise as to not look like wow too much
- by Shiken Kan - at 2008.06.05 22:51:00
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18. Anticloaked ships weapons - in Player Features and Ideas Discussion [original thread]
Originally by: Phext We are not talking about increasing the chance to decloak a cloaked ship for gatecampers. And no, we are not talking about insta-decloak mechanisms within a solar systems range. Amalath Tari suggested a module which c...
- by Shiken Kan - at 2008.06.05 20:13:00
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19. Anticloaked ships weapons - in Player Features and Ideas Discussion [original thread]
er honestly what do you guys think a covops is for? at the moment any gatecamp does have a slight chance to kill a cloaked ship, if you increase that chance then you make cloaking entirely useless. If you want your decloaking module then give cl...
- by Shiken Kan - at 2008.06.05 17:43:00
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20. Hulk = boring, proposing alternative roles for the other mining ships - in Player Features and Ideas Discussion [original thread]
Edited by: Shiken Kan on 05/06/2008 12:42:23 Originally by: Vanessa Vasquez Actually, i was thinking about the barges some 3 days ago. Funny that you just brought this up Shiken :) Barges for different purposes would be a nice thing. ...
- by Shiken Kan - at 2008.06.05 12:38:00
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